Minimap Loading Integration

Features

  • Load minimap only when player is fully loaded

  • Hide minimap during multicharacter screen or logout

  • Optimize resource usage

Events

TriggerEvent('hsHUD:playerLoaded')
TriggerEvent('hsHUD:playerUnloaded')

Commands

  • /toggleminimap → Manually toggle minimap (only if loaded)

Implementation Notes

  • InitializeMinimap() triggers minimap setup

  • HideMinimap() resets visibility and radar state