Config

Config = {}
Config.DebugMode = false
Config.UpdateInterval = 700 -- Update frequency in milliseconds
Config.Features = {
    PlayerStats = true,     -- Health, armor, hunger, thirst, oxygen, stamina
    VehicleHUD = true,      -- Speed, fuel, damage, nitro, seatbelt
    WeaponHUD = true,       -- Current weapon and ammo with image
    StatusBar = true,       -- Location, time, player count, ping
    PlayerInfo = true,      -- Player name and job
    Voice = true            -- Voice chat indicator
}
Config.Stress = {
    RunningIncrease = 0.1,       -- Stress increase per second while running
    ShootingIncrease = 0.1,      -- Stress increase per shot fired
    HighSpeedThreshold = 0.1,    -- Speed (KMH) above which stress increases
    HighSpeedIncrease = 0.2,     -- Stress increase per second at high speed
    DecayInterval = 30000,       -- Time (ms) between stress decay updates
    DecayAmount = 0.5,           -- Amount stress decreases per decay interval
    MovingRelief = 0.2           -- Stress relief per second while standing still or walking
}
Config.MinimapType = "square" -- Options: "square" or "circle"
Config.ShowMinimap = true     -- Set to true to show the minimap, false to hide it
Config.SpeedUnit = "kmh"    -- Options: "kmh" or "mph"
Config.DisableHudGta = false    -- Set to true to disable the default GTA HUD
Config.ToggleSeatBelt = {
    active = true,
    key = 'B',
    ejectSpeed = 100,
    warning = false,
}
DebugPrint = function(message)
    if Config.DebugMode then
        print("[DEBUG] " .. message)
    end
end

return Config

Client/open-source/editable.lua

OpenSource = OpenSource or {}


OpenSource.GetFuel = OpenSource.GetFuel or function(vehicle)
    -- Uncomment and adjust for your fuel script
    -- return exports['LegacyFuel']:GetFuel(vehicle)
    return GetVehicleFuelLevel(vehicle)
end

-- Seatbelt Check
OpenSource.IsSeatbeltOn = OpenSource.IsSeatbeltOn or function()
    -- Add Your Seat Belt Check Logic Here or use inbuilt
    exports.hsHUD:SeatbeltToggle()
    return true
end

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