Configuration

Config.lua For QBCore Framework

ESX COMING SOON.....


Config = {}

Config.FuelSystem = 'legacyfuel' -- Options: 'legacyfuel', 'cdn-fuel'

Config.Interaction = 'ox-target' -- Options: 'textui', 'qb-target', 'ox-target'

Config.NotificationType = 'ox_lib' -- Options: 'ox_lib', 'qb_notify'

Config.PhoneType = '' -- Options: 'qs-phone', 'gks-phone', 'yseries', 'qs-smartphone-pro', IF QB-PHONE WRITE NOTHING LEAVE BLANK

Config.WebhookURL = 'YOUR_DISCORD_WEBHOOK_URL' -- Add your Discord webhook URL here

Config.LogoURL = 'https://r2.fivemanage.com/B0VvDDhP6bUpBcs9tUfHk/main_store-modified.png' -- URL to a logo image for Discord embeds

Config.ImagesPath = "nui://hsRentalSystem/_images/" -- Assuming your resource is named hsRentalSystem

Config.RentalLocations = { 
    {
        -- Alta street
        coords = vec4(-248.66, -1002.53, 28.09, 258.80), -- vec4 includes heading
        pedModel = 's_f_m_shop_high',
        zone = {
            center = vector3(-248.66, -1002.53, 28.09), -- Creates Zone For Vehicle Spawn Around The Rental Ped.
            radius = 20.0
        },
        blip = {
            sprite = 198,
            color = 50,
            scale = 0.6,
            text = "Car Rental"
        },
        blipCreated = false, -- Track if the blip has been created {Do Not Change This}
        spawnPoints = {
            vec4(-244.23, -1008.33, 28.92, 342.28),
            vec4(-246.93, -1015.77, 28.71, 340.86)
        }
    },
    {
        -- Legion Parking
        coords = vec4(234.14, -754.05, 33.64, 342.14), -- vec4 includes heading
        pedModel = 's_f_m_shop_high',
        zone = {
            center = vector3(234.14, -754.05, 33.64),
            radius = 20.0
        },
        blip = {
            sprite = 198,
            color = 50,
            scale = 0.6,
            text = "Car Rental"
        },
        blipCreated = false, -- Track if the blip has been created {Do Not Change This}
        spawnPoints = {
            vec4(237.20, -740.50, 34.60, 163.86),
            vec4(240.32, -741.89, 34.61, 155.51),
            vec4(233.74, -739.38, 34.58, 166.05)
        }
    },
    {
        -- Airport
        coords = vec4(-1030.94, -2735.08, 19.24, 36.14), -- vec4 includes heading
        pedModel = 's_f_m_shop_high',
        zone = {
            center = vector3(-1030.94, -2735.08, 19.24),
            radius = 20.0
        },
        blip = {
            sprite = 198,
            color = 50,
            scale = 0.6,
            text = "Car Rental"
        },
        blipCreated = false, -- Track if the blip has been created {Do Not Change This}
        spawnPoints = {
            vec4(-1029.31, -2732.60, 20.08, 58.21),
            vec4(-1024.34, -2735.21, 20.09, 57.79),
            vec4(-1022.87, -2726.29, 20.08, 63.94)
        }
    },
    {
        -- Prison
        coords = vec4(1851.96, 2615.50, 44.67, 266.75), -- vec4 includes heading
        pedModel = 's_f_m_shop_high',
        zone = {
            center = vector3(1851.96, 2615.50, 44.67),
            radius = 20.0
        },
        blip = {
            sprite = 198,
            color = 50,
            scale = 0.6,
            text = "Car Rental"
        },
        blipCreated = false, -- Track if the blip has been created {Do Not Change This}
        spawnPoints = {
            vec4(1854.37, 2620.72, 45.67, 268.18),
            vec4(1854.62, 2624.17, 45.67, 275.53),
            vec4(1854.57, 2627.90, 45.67, 277.21)
        }
    },
    {
        -- Paleto Bay
        coords = vec4(82.39, 6422.01, 30.68, 40.28), -- vec4 includes heading
        pedModel = 's_f_m_shop_high',
        zone = {
            center = vector3(82.39, 6422.01, 30.68),
            radius = 20.0
        },
        blip = {
            sprite = 198,
            color = 50,
            scale = 0.6,
            text = "Car Rental"
        },
        blipCreated = false, -- Track if the blip has been created {Do Not Change This}
        spawnPoints = {
            vec4(85.26, 6424.89, 31.34, 47.06),
            vec4(90.11, 6419.31, 31.34, 45.70),
            vec4(78.92, 6419.35, 31.30, 44.05)
        }
    },
    -- Add more rental locations as needed
}

Config.RentalVehicles = {
    {
        model = "adder", 
        name = "Adder Supercar", 
        price = 500, 
        image = Config.ImagesPath .. "adder.png",
    },
    {
        model = "sultan", 
        name = "Sultan Sports", 
        price = 200, 
        image = Config.ImagesPath .. "sultan.png",
    },
    {
        model = "panto", 
        name = "Panto Compact", 
        price = 50, 
        image = Config.ImagesPath .. "panto.png",
    },
    {
        model = "esskey", 
        name = "Bike", 
        price = 50, 
        image = Config.ImagesPath .. "esskey.png",
    },
    {
        model = "neon", 
        name = "Neon Fister", 
        price = 1000, 
        image = Config.ImagesPath .. "neon.png",
    },
}

Configuration Options

  • Debug: Enable or disable debug mode for visualizing zones.

  • FuelSystem: Choose between legacyfuel or cdn-fuel for vehicle fuel management.

  • PhoneSystem: Config.PhoneType to specify the phone system in use (qs-phone, gks-phone, yseries, qs-smartphone-pro).

  • Interaction: Select the interaction method (textui, qb-target, or ox-target).

  • NotificationType: Choose the notification system (ox_lib or qb_notify).

  • RentalLocations: Define rental locations with coordinates, ped models, zones, blips, and spawn points.

  • RentalVehicles: List available rental vehicles with models, names, prices, and images.

Usage

Renting a Vehicle

  1. Approach the rental location marked on the map.

  2. Interact with the rental NPC to open the rental menu.

  3. Select a vehicle and confirm the rental.

  4. The vehicle will spawn at the designated spawn point.

  5. Now You Can Pay By Cash Or Bank.

Returning a Vehicle

  1. Approach the rental location.

  2. Open the rental menu and select "Return Vehicle".

  3. The vehicle will be removed, and your rental data will be cleared.

  4. Gets 50% Return After Vehicle Is Returned.

Locating a Vehicle

  1. Open the rental menu.

  2. Select "Locate Vehicle" to mark the vehicle on the map.

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