Mission Types

Different mission variations with unique challenges and rewards.

Overview

Each mission is assigned a type that affects difficulty, rewards, and gameplay mechanics.

Type
XP Multiplier
Spawn Chance
Special Mechanic

Standard

1.0x

50%

None

Timed

1.3x

20%

Time limit

Fragile

1.35x

15%

No damage allowed

Urgent

1.45x

10%

Faster pace

VIP

1.6x

5%

Premium client

Stealth

1.4x

-

Stay undetected

Convoy

1.5x

-

Multiple vehicles

Multi-Drop

1.25x

-

Many stops

Standard Missions

Details

  • XP Multiplier: 1.0x

  • Spawn Chance: 50%

  • Special Rules: None

Gameplay

The default mission type. Complete deliveries at your own pace without special conditions.

Best For

  • Learning the system

  • Relaxed gameplay

  • Consistent earnings

Timed Missions

Details

  • XP Multiplier: 1.3x

  • Spawn Chance: 20%

  • Special Rules: Time limit displayed on screen

Gameplay

A countdown timer appears. Complete all deliveries before time expires.

Time Bonus

Finishing early grants additional bonus:

Remaining Time / Total Time × 30% extra

Tips

Fragile Missions

Details

  • XP Multiplier: 1.35x

  • Spawn Chance: 15%

  • Special Rules: Vehicle damage tracked strictly

Gameplay

Cargo is fragile. Any significant vehicle damage fails the mission or heavily penalizes rewards.

Damage Thresholds

Damage
Effect

0-50

Full rewards

51-150

-25% rewards

151-300

-50% rewards

300+

Mission failed

Tips

Urgent Missions

Details

  • XP Multiplier: 1.45x

  • Spawn Chance: 10%

  • Special Rules: Soft time pressure

Gameplay

Similar to timed but with more generous limits. The client is waiting but not as strictly.

Bonus Structure

  • Complete within expected time: Full bonus

  • Slightly over: Reduced bonus

  • Way over: No bonus (but mission still completes)

VIP Missions

Details

  • XP Multiplier: 1.6x

  • Spawn Chance: 5%

  • Special Rules: Premium standards expected

Gameplay

A VIP client expects the best:

  • Fast delivery

  • No damage

  • Professional service

Requirements

All must be met for full bonus:

  • Under time limit

  • Minimal vehicle damage

  • No traffic incidents

Rewards

Highest XP multiplier in the game. Worth taking extra care!

Stealth Missions

Details

  • XP Multiplier: 1.4x

  • Special Rules: Avoid detection

Gameplay

Complete the delivery without attracting attention:

  • No police wanted level

  • Minimal NPC interaction

  • Stay under the radar

Detection

If detected:

  • Warning notification

  • Bonus reduced per detection

  • Mission still completable

Tips

Convoy Missions

Details

  • XP Multiplier: 1.5x

  • Special Rules: Multiple vehicles in formation

Gameplay

Part of a larger delivery operation. Work with NPC vehicles or other players.

Co-op Enhanced

Works especially well in co-op mode with multiple players.

Multi-Drop Missions

Details

  • XP Multiplier: 1.25x

  • Special Rules: More stops than usual

Gameplay

Instead of 1-3 stops, you have 4-6 delivery locations. More work but more pay.

Efficiency

Route optimization matters more here. Plan your path!

Spawn Weights

Mission types spawn based on configured weights:

Config.MissionTypeChances = {
    standard = 50,  -- Most common
    timed = 20,     -- Fairly common
    fragile = 15,   -- Occasional
    urgent = 10,    -- Less common
    vip = 5         -- Rare
}

Adjusting Weights

Server admins can modify these in config to favor certain types.

Bonus Objectives

Independent of mission type, bonus objectives may spawn:

Objective
Requirement
Bonus

Speed Demon

Finish under time

+25%

No Damage

Zero vehicle damage

+25%

Stealth Master

No detection

+25%

Fuel Efficient

Use minimal fuel

+25%

Perfect Route

Follow GPS exactly

+25%

Spawn Chance: 30% (configurable)

Strategy Guide

1

For Maximum XP

  • Accept VIP missions when available

  • Complete bonus objectives

  • Use Fast Learner skill

2

For Relaxed Play

  • Stick to Standard missions

  • No time pressure

  • Learn routes gradually

3

For High Risk/Reward

  • Take Timed/VIP missions

  • Push speed skills

  • Accept occasional failures