# Minimap Loading Integration

## Features

* Load minimap only when player is fully loaded
* Hide minimap during multicharacter screen or logout
* Optimize resource usage

## Events

```lua
TriggerEvent('hsHUD:playerLoaded')
TriggerEvent('hsHUD:playerUnloaded')
```

## Commands

* `/toggleminimap` → Manually toggle minimap (only if loaded)

## Implementation Notes

* `InitializeMinimap()` triggers minimap setup
* `HideMinimap()` resets visibility and radar state
