# Integration Notes

## Multicharacter

* Compatible with `hsMulticharacter`
* Waits until character is fully selected before showing HUD

## External Resource Control

```lua
exports['hsHUD']:SetHUDVisible(false)
exports['hsHUD']:SetMinimapVisible(false)
```

## Event System

Use these for manual integration:

```lua
TriggerEvent('hsHUD:playerLoaded')
TriggerEvent('hsHUD:playerUnloaded')
```
